Community proposal

OpenClaw · Surface language

Textures.

Our version of liquid glass, shaped by Claw.

OpenClaw

Shell glass.

A little of Claw.
Room for everything else.

Shell relief v2 · Current texture
The finished surface

One colourless texture. Two lighting settings.

The evolution

From shell to surface.

The approved Claw portrait showing blue and orange shell plates.01 / The source

Begin with the character.

Claw’s rounded plates and narrow seams give the texture its structure.

Monochrome relief of closely packed, gently rounded shell plates with narrow seams.02 / The relief

Keep the shape. Let colour go.

Rebuilt in monochrome, with a finer scale for the interface.

The final colourless shell texture, with transparent plate highlights and soft seam shadows.03 / The texture

Let the surface catch light.

Transparent highlights, soft shadows and blur turn the relief into glass.

The final refinement

Less framing. More continuity.

Softer highlights, fewer opaque layers and one continuous shell field across navigation.

In use

Texture around.
Clarity within.

Navigation carries the texture.

Keep text, icons and reading surfaces clear.

Comfort comes first.

Stronger contrast when needed. Solid surfaces for reduced transparency.

Use the texture

Take the texture with you.

The current texture, relief, styling and source notes in one package.

Download texture kitSVG · WebP · CSS

A character-inspired web texture, not Apple’s native Liquid Glass. Download the source notes.